Improvised Weapons

Weapon Damage Reach Parry Weight ST
AXE/MACE
Axe sw+2 cut 1 0U 4 11
Hatchet sw cut 1 0 2 8
Knobbed Club sw+1 cr 1 0 2 8
Mace sw+3 cr 1 0U 5 12
Pick sw+1 imp 1 0U 3 10
Round Mace sw+2 cr 1 0U 5 12
Small Axe sw+1 cut 1 0U 3 10
Small Mace sw+2 cr 1 0U 3 10
Small Round Mace sw+1 cr 1 0U 2 8
Small Throwing Axe sw+1 cut 1 0U 3 10
Sickle sw cut 1 0 2 8
or sw imp 1 0U 8
or thr-2 cut 1 0U 8
Throwing Axe sw+2 cut 1 0U 4 11
BOXING, BRAWLING, KARATE, or DX
Bladed Hand sw-2 cut C 0 1 6
or thr imp C 0 6
Brass Knuckles thr cr C 0 0.25
Combat Fan thr cr C 0 1 7
or thr-2 cut C 0 6
Custus thr cr C 0 1
Sword Hilt thr cr C 0 3
Punch thr-1 C 0
Sap Glove thr cr C 0 0.5
Shuriken thr-2 cut C 0 0.1
Taser HT-3(0.5) aff C no 1 2
Tonfa thr cr C 0 1.5
BRAWLING-2, KARATE-2, or DX-2
Kick thr cr C 0
Kick w. Boot thr+1 cr C 0 veries
BRAWLING OR DX
Blunt Teeth thr-1 cr C
Fangs thr-1 imp C
Sharp Beak thr-1 pi+ C
Sharp Teeth thr-1 cut C
Blackjack or Sap thr cr C O 1 7
BORADSWORD
Bastard Sword sw+1 cut 1, 2 0U 5 11
or thr+2 imp 2 0U 11
Bokken sw+1 cr 1 0 3 10
or thr+1 cr 1 0 3 10
Broadsword sw+1 cut 1 0 3 10
or thr+2 imp 1 0 10
Cavalry Saber sw+1 cut 1 0 3 10
or thr+1 imp 1 0 10
Dao sw+2 cut 1 0U 5 11
or the imp 1 0U 11
Estoc thr+2 imp 1 0 3 10
or sw+1 cr 1 0 10
Hook Sword sw+1 cut 1 0 3 10
or thr+1 cr 1 0 10
or thr-2 cut 1 0 10
Jian sw cut 1 0 3 10
or thr+1 imp 1, 2 0 10
Katana sw+1 cut 1, 2 0 5 11
or thr+1 imp 1 0 11
Jo sw cr 1 0 2 9
or thr cr 1 0 9
Large Falchion sw+1 cut 1 0U 4.5 11
or thr-1 imp 1, 2 0U 11
Light Club sw+1 cr 1 0 3 10
or thr+ cr 1 0 10
Longsword sw+1 1 0 4 10
or thr+2 imp 1, 2 0 10
Saber sw-1 cut 1 0F 2 8
or thr+1 imp 1 0F 8
FLAIL
GARROTE
KNIFE
KUSARI
LANCE
POLEARM
RAPIER
SABER
Saber sw-1 cut 1 0F 2 8
or thr+1 imp 1 0F 8
SHIELD
SHORTSWORD
SMALLSWORD
SPEAR
STAFF
TWO-HANDED AXE/MACE
TWO-HANDED FLAIL
TWO-HANDED SWORD
WHIP

Barbell: Swing as maul at full damage [Two-Handed Axe/Mace-2]. Can parry.

Belt: Choke as rope garroteat -1 damage [garrote-1]. Strike with buckle as life-preserver at -1 damage [Flail-1]. Strike or entangle as one-yard whip at -1 damage [Whip-2].

Bootlaces: Choke as rope garroteat 1 damage [garrote 2].

Bottle, Broken: Strike as small knife at full damage but armor divisor (0.5) [Knife-2].

Bottle, Intact: Strike as knobbed club at -2 damage [Axe/Mace-2]. If it breaks, treat as “Bottle, Broken.” Can parry.

Bra: Choke as rope garroteat -1 damage [garrote-2]. Underwire can rake at +1 “damage” [Eye-Rake-1].

Car Antenna: Swing as baton or short staff at -2 damage [Shortsword-1 or Smallsword-1] – or at full damage with a bunch [Shortsword-2 or Smallsword-2]. Can parry.

Chain, Un-weighted: Strike as kusari at -1 damage [Kusari-1] or entangle as kusari [Kusari-4]. Cheap chain is $6 and 2 lbs. per yard.

Chopstick: Punch as yawara [Hammer Fist-1].*

Comb or Brush: Punch as yawara [Hammer Fist-1].

Credit Card: Cut with edge for swing-4 cut, maximum 1d-4 [Brawling-4, Karate-4, or Knife-4].*

Curtain Rod: strike as bo at full damage if solid, -1 damage if hollow [Broadsword-1, Staff-1, or Two-handed Sword-1]. Can parry

Dental Floss, Entire Braided Spool: Choke as wire garrote at -2 damage [garrote -3].

Dumbbell: Swing as small mace at full damage [Axe/Mace-1]. Can parry.

Earring Posts, Pins, etc.: Rake at +1 “damage” [Eye-Rake- 1].*

Eyeglasses: Rake at +1 “damage” [Eye-Rake-1], automatically ruining them as eyeglasses.*

Ice Scraper: Swing as small knife at -2 damage [Knife-1].

Keys: Rake at +1 “damage” [Eye-Rake-1].*

Magazine, Tightly Rolled: Thrust (not swing) as baton at full damage [Shortsword-1]. Can parry.

Nail Clippers: Stab as dagger at -3 damage [Knife-2]. Rake at +1 “damage” [Eye-Rake-1].*

Pen or Pencil: Stab as dagger at -2 damage (-1 for a huge pen) [Knife-1].

Purse, Clutched: Use for two-handed punch [Two-Handed Punch-2]. Doesn’t affect damage but eliminates extra risk of hand injury.

Purse, Swung on Strap: Strike as life-preserver at -1 damage [Flail-1].

Rim of Bottle, Can, or Glass: Punch as yawara [Hammer Fist-1].*

Ruler, Steel: Strike as one-yard urumi at -2 damage [Whip-2]. Too whippy to use with Knife skill!

Scarf: Choke as rope garrote at full damage [Garrote-1]. Knotting something heavy into an end creates a weighted scarf that strikes at full damage [Flail-1].

Scissors: Stab as dagger at -1 damage [Knife-1].

Shank or Shiv: A sharpened spoon, toothbrush handle, etc., made by prison inmates. Stab as dagger at -1 damage [Knife-1].

Stiletto Heel: In hand, swing for swing-4 imp, maximum 1d-4 [Axe/Mace-4]. Worn, stamp at +1 damage [Stamp Kick-2].

Improvised Weapons

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